perf(inbound-latency): fix 35-60 s message delivery delay by tightening buffer timeouts
perf(inbound-latency): fix 35-60 s message delivery delay by tightening buffer timeouts
This commit is contained in:
+9
-5
@@ -1465,7 +1465,12 @@ export const makeChatsSocket = (config: SocketConfig) => {
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return
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}
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logger.info('First connection, awaiting history sync notification with a 20s timeout.')
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// perf(inbound-latency): reduced from 20s → 8s. On first connection we wait for the
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// history-sync notification so that doAppStateSync runs before live messages are emitted.
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// If the notification does not arrive within 8s we stop waiting, go Online, and flush
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// so that any live message arriving after connection is never held more than ~8s.
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// History that arrives late is still processed via processMessage regardless of state.
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logger.info('First connection, awaiting history sync notification with an 8s timeout.')
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if (awaitingSyncTimeout) {
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clearTimeout(awaitingSyncTimeout)
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@@ -1473,18 +1478,17 @@ export const makeChatsSocket = (config: SocketConfig) => {
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awaitingSyncTimeout = setTimeout(() => {
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if (syncState === SyncState.AwaitingInitialSync) {
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// TODO: investigate
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logger.warn('Timeout in AwaitingInitialSync, forcing state to Online and flushing buffer')
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logger.warn('Timeout in AwaitingInitialSync (8s), forcing state to Online and flushing buffer')
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syncState = SyncState.Online
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ev.flush()
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// Increment so subsequent reconnections skip the 20s wait.
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// Increment so subsequent reconnections skip the wait entirely.
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// Late-arriving history is still processed via processMessage
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// regardless of the state machine phase.
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const accountSyncCounter = (authState.creds.accountSyncCounter || 0) + 1
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ev.emit('creds.update', { accountSyncCounter })
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}
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}, 20_000)
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}, 8_000)
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})
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// When an app state sync key arrives (myAppStateKeyId is set) and there are
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@@ -1110,6 +1110,17 @@ export const makeSocket = (config: SocketConfig) => {
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clearInterval(keepAliveReq)
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clearTimeout(qrTimer)
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// Clear offline-buffer safety timer so its callback cannot call ev.flush()
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// on an already-closed socket (e.g. auth failure or early network drop before
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// CB:ib,,offline ever arrives). Mirrors how awaitingSyncTimeout is cleared in
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// chats.ts on connection close.
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if (offlineBufferTimeout) {
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clearTimeout(offlineBufferTimeout)
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offlineBufferTimeout = undefined
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}
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didStartBuffer = false
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// Stop session cleanup scheduler
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sessionCleanup.stop()
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@@ -1572,12 +1583,38 @@ export const makeSocket = (config: SocketConfig) => {
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})
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let didStartBuffer = false
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// perf(inbound-latency): safety timer that caps how long the offline-phase buffer may
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// block live message delivery. The server sends CB:ib,,offline only after transmitting
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// ALL queued offline messages; on busy accounts this can take 10-30+ seconds, holding
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// every buffered event hostage. This timer fires after OFFLINE_BUFFER_TIMEOUT_MS and
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// force-flushes so live messages are never delayed beyond that cap.
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// CB:ib,,offline clears the timer when it fires normally (fast path).
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//
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// INTENTIONALLY hardcoded — not controlled by BAILEYS_BUFFER_TIMEOUT_MS or any other
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// env var. BAILEYS_BUFFER_TIMEOUT_MS governs general-purpose buffer batching (for
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// Prometheus / history consolidation) and is typically set to 5-30 s by operators.
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// This constant must remain short regardless so that a large offline backlog cannot
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// hold live incoming messages hostage for minutes.
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const OFFLINE_BUFFER_TIMEOUT_MS = 5_000
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let offlineBufferTimeout: NodeJS.Timeout | undefined
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process.nextTick(() => {
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if (creds.me?.id) {
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// start buffering important events
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// if we're logged in
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ev.buffer()
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didStartBuffer = true
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// Cap the offline-phase buffer so a large backlog of missed messages
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// does not delay delivery of the very next live message beyond OFFLINE_BUFFER_TIMEOUT_MS.
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offlineBufferTimeout = setTimeout(() => {
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offlineBufferTimeout = undefined
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if (didStartBuffer) {
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logger.warn({ timeoutMs: OFFLINE_BUFFER_TIMEOUT_MS }, 'perf: offline-buffer safety timeout reached, force-flushing before CB:ib,,offline')
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ev.flush()
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didStartBuffer = false
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}
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}, OFFLINE_BUFFER_TIMEOUT_MS)
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}
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ev.emit('connection.update', { connection: 'connecting', receivedPendingNotifications: false, qr: undefined })
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@@ -1589,8 +1626,16 @@ export const makeSocket = (config: SocketConfig) => {
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const offlineNotifs = +(child?.attrs.count || 0)
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logger.info(`handled ${offlineNotifs} offline messages/notifications`)
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// Clear safety timeout — CB:ib,,offline arrived in time, do the normal flush.
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if (offlineBufferTimeout) {
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clearTimeout(offlineBufferTimeout)
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offlineBufferTimeout = undefined
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}
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if (didStartBuffer) {
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ev.flush()
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didStartBuffer = false
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logger.trace('flushed events for initial buffer')
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}
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@@ -54,9 +54,12 @@ export interface BufferConfig {
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*/
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export function loadBufferConfig(): BufferConfig {
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return {
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bufferTimeoutMs: parseInt(process.env.BAILEYS_BUFFER_TIMEOUT_MS || '15000', 10),
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minBufferTimeoutMs: parseInt(process.env.BAILEYS_BUFFER_MIN_TIMEOUT_MS || '3000', 10),
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maxBufferTimeoutMs: parseInt(process.env.BAILEYS_BUFFER_MAX_TIMEOUT_MS || '20000', 10),
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// perf(inbound-latency): reduced from 15s → 5s so the safety auto-flush fires sooner.
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// processNodeWithBuffer always calls ev.flush() explicitly (no-op for this timer),
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// but socket.ts's offline-phase buffer and any stalled buffer benefit from the lower cap.
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bufferTimeoutMs: parseInt(process.env.BAILEYS_BUFFER_TIMEOUT_MS || '5000', 10),
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minBufferTimeoutMs: parseInt(process.env.BAILEYS_BUFFER_MIN_TIMEOUT_MS || '1000', 10),
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maxBufferTimeoutMs: parseInt(process.env.BAILEYS_BUFFER_MAX_TIMEOUT_MS || '8000', 10),
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maxHistoryCacheSize: parseInt(process.env.BAILEYS_BUFFER_MAX_HISTORY_CACHE || '10000', 10),
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maxBufferSize: parseInt(process.env.BAILEYS_BUFFER_MAX_SIZE || '5000', 10),
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flushDebounceMs: parseInt(process.env.BAILEYS_BUFFER_FLUSH_DEBOUNCE_MS || '100', 10),
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@@ -0,0 +1,258 @@
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import { jest } from '@jest/globals'
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/**
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* Tests for the offline-buffer safety timer introduced in socket.ts.
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*
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* The timer caps how long the CB:ib,,offline phase can block live message
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* delivery. Its behaviour spans three interaction points that must all be
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* correct for the feature to work safely:
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*
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* 1. startBuffer() – called inside process.nextTick when the socket connects
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* and creds.me?.id is set. Arms the timer.
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* 2. onOffline() – called when CB:ib,,offline arrives (happy path).
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* Must cancel the timer and flush exactly once.
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* 3. onClose() – called inside end() when the socket closes for any
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* reason. Must cancel the timer so the callback cannot
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* call ev.flush() on a dead session.
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*
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* Because these closures live deep inside makeSocket we mirror their logic
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* here as standalone functions, exactly the same approach used in
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* bad-ack-handling.test.ts.
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*/
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const OFFLINE_BUFFER_TIMEOUT_MS = 5_000
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/** Mirrors the state variables declared at the top of makeSocket */
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interface OfflineBufferState {
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didStartBuffer: boolean
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offlineBufferTimeout: NodeJS.Timeout | undefined
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}
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function makeState(): OfflineBufferState {
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return { didStartBuffer: false, offlineBufferTimeout: undefined }
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}
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/**
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* Mirrors the process.nextTick block that arms the offline-buffer timer.
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* Only called when creds.me?.id is set (reconnection path).
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*/
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function startBuffer(
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state: OfflineBufferState,
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flush: () => void,
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warn: () => void
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): void {
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state.didStartBuffer = true
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state.offlineBufferTimeout = setTimeout(() => {
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state.offlineBufferTimeout = undefined
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if(state.didStartBuffer) {
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warn()
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flush()
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state.didStartBuffer = false
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}
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}, OFFLINE_BUFFER_TIMEOUT_MS)
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}
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/**
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* Mirrors the CB:ib,,offline handler — the happy path where the server
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* delivers all offline notifications before the safety timer fires.
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*/
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function onOffline(state: OfflineBufferState, flush: () => void): void {
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if(state.offlineBufferTimeout) {
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clearTimeout(state.offlineBufferTimeout)
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state.offlineBufferTimeout = undefined
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}
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if(state.didStartBuffer) {
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flush()
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state.didStartBuffer = false
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}
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}
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/**
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* Mirrors the relevant portion of end() — clears the timer and resets the
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* flag so a closing socket cannot emit stale events after the fact.
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*/
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function onClose(state: OfflineBufferState): void {
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if(state.offlineBufferTimeout) {
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clearTimeout(state.offlineBufferTimeout)
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state.offlineBufferTimeout = undefined
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}
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state.didStartBuffer = false
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}
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// ---------------------------------------------------------------------------
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describe('offline-buffer safety timer (socket.ts)', () => {
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let state: OfflineBufferState
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let mockFlush: jest.Mock
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let mockWarn: jest.Mock
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beforeEach(() => {
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jest.useFakeTimers()
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state = makeState()
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mockFlush = jest.fn()
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mockWarn = jest.fn()
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})
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afterEach(() => {
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// Clean up any remaining timer to avoid cross-test interference
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if(state.offlineBufferTimeout) {
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clearTimeout(state.offlineBufferTimeout)
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}
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jest.useRealTimers()
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})
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// -------------------------------------------------------------------------
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// 1. Timeout path — CB:ib,,offline never arrives within 5 s
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// -------------------------------------------------------------------------
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it('fires after 5 s and flushes when CB:ib,,offline is delayed', () => {
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startBuffer(state, mockFlush, mockWarn)
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expect(mockFlush).not.toHaveBeenCalled()
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jest.advanceTimersByTime(OFFLINE_BUFFER_TIMEOUT_MS)
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expect(mockWarn).toHaveBeenCalledTimes(1)
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expect(mockFlush).toHaveBeenCalledTimes(1)
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})
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it('resets didStartBuffer to false after the timeout fires', () => {
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startBuffer(state, mockFlush, mockWarn)
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expect(state.didStartBuffer).toBe(true)
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jest.advanceTimersByTime(OFFLINE_BUFFER_TIMEOUT_MS)
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expect(state.didStartBuffer).toBe(false)
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})
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it('sets offlineBufferTimeout to undefined after the callback executes', () => {
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startBuffer(state, mockFlush, mockWarn)
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jest.advanceTimersByTime(OFFLINE_BUFFER_TIMEOUT_MS)
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expect(state.offlineBufferTimeout).toBeUndefined()
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})
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it('does not flush if didStartBuffer is already false when timeout fires', () => {
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startBuffer(state, mockFlush, mockWarn)
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// Simulate external reset (e.g. onClose was called before the timer fired)
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state.didStartBuffer = false
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jest.advanceTimersByTime(OFFLINE_BUFFER_TIMEOUT_MS)
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expect(mockFlush).not.toHaveBeenCalled()
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expect(mockWarn).not.toHaveBeenCalled()
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})
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// -------------------------------------------------------------------------
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// 2. Happy path — CB:ib,,offline arrives before the 5 s timer fires
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// -------------------------------------------------------------------------
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it('CB:ib,,offline cancels the timer and flushes exactly once', () => {
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startBuffer(state, mockFlush, mockWarn)
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// Server responds before the 5 s timeout
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jest.advanceTimersByTime(1_000)
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onOffline(state, mockFlush)
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// Timer should be cancelled — advancing past 5 s must not cause a second flush
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jest.advanceTimersByTime(OFFLINE_BUFFER_TIMEOUT_MS)
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expect(mockFlush).toHaveBeenCalledTimes(1)
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expect(mockWarn).not.toHaveBeenCalled()
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})
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it('CB:ib,,offline resets didStartBuffer to false', () => {
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startBuffer(state, mockFlush, mockWarn)
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onOffline(state, mockFlush)
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expect(state.didStartBuffer).toBe(false)
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})
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it('CB:ib,,offline clears offlineBufferTimeout reference', () => {
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startBuffer(state, mockFlush, mockWarn)
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onOffline(state, mockFlush)
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expect(state.offlineBufferTimeout).toBeUndefined()
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})
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it('CB:ib,,offline is idempotent when called twice (no double flush)', () => {
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startBuffer(state, mockFlush, mockWarn)
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onOffline(state, mockFlush)
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onOffline(state, mockFlush) // spurious second call
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expect(mockFlush).toHaveBeenCalledTimes(1)
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})
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// -------------------------------------------------------------------------
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// 3. Socket close path — end() called before CB:ib,,offline or timer fires
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// -------------------------------------------------------------------------
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it('end() cancels the timer so the callback never flushes after socket close', () => {
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startBuffer(state, mockFlush, mockWarn)
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onClose(state)
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// Timer must be gone — advancing past 5 s must not trigger any flush
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jest.advanceTimersByTime(OFFLINE_BUFFER_TIMEOUT_MS)
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expect(mockFlush).not.toHaveBeenCalled()
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expect(mockWarn).not.toHaveBeenCalled()
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})
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it('end() resets didStartBuffer to false', () => {
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startBuffer(state, mockFlush, mockWarn)
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expect(state.didStartBuffer).toBe(true)
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onClose(state)
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expect(state.didStartBuffer).toBe(false)
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})
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it('end() clears offlineBufferTimeout reference', () => {
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startBuffer(state, mockFlush, mockWarn)
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onClose(state)
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expect(state.offlineBufferTimeout).toBeUndefined()
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})
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it('end() is safe to call when no buffer was started', () => {
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// State has never been touched — must not throw
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expect(() => onClose(state)).not.toThrow()
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expect(state.didStartBuffer).toBe(false)
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expect(state.offlineBufferTimeout).toBeUndefined()
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})
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it('end() after CB:ib,,offline has already arrived is a no-op', () => {
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startBuffer(state, mockFlush, mockWarn)
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onOffline(state, mockFlush)
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// end() should not throw and should leave state clean
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expect(() => onClose(state)).not.toThrow()
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expect(state.offlineBufferTimeout).toBeUndefined()
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expect(state.didStartBuffer).toBe(false)
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})
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// -------------------------------------------------------------------------
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// 4. Boundary / timing edge cases
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// -------------------------------------------------------------------------
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it('does not flush before exactly 5 s have elapsed', () => {
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startBuffer(state, mockFlush, mockWarn)
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jest.advanceTimersByTime(OFFLINE_BUFFER_TIMEOUT_MS - 1)
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expect(mockFlush).not.toHaveBeenCalled()
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})
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it('flushes at exactly the 5 s boundary', () => {
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startBuffer(state, mockFlush, mockWarn)
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jest.advanceTimersByTime(OFFLINE_BUFFER_TIMEOUT_MS)
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expect(mockFlush).toHaveBeenCalledTimes(1)
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})
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})
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Block a user