The property was declared twice in SocketConfig type:
- Line 134 as required boolean
- Line 211 as optional boolean
This caused TypeScript compilation errors:
- TS2300: Duplicate identifier
- TS2687: Mismatched modifiers
- TS2717: Type mismatch between required and optional
Removed the duplicate declaration, keeping the first one which is
already properly documented and has the correct type.
Fixes from code review:
1. Fix #1,6: Use connection.update event instead of overriding sock.end()
- Listens for 'close' event to cleanup interval
- Handles both explicit close and internal disconnections
2. Fix#3: Exit code 2 when fetch fails (not 0)
- Allows CI to distinguish success/error/fetch-failed
- Properly signals fetch failures to workflows
3. Fix#4: Document revision bounds + add env vars
- Added detailed comments explaining min/max revision values
- Made configurable via WA_MIN_REVISION/WA_MAX_REVISION env vars
4. Fix #5,9: Remove unused fetchLatestVersion option
- Removed from SocketConfig and defaults
- Updated versionCheckIntervalMs docs to clarify it's only for makeWASocketAutoVersion
5. Fix#7: Use separate variable for version tracking
- trackedVersion instead of mutating mergedConfig
- Prevents unexpected side effects
6. Fix#8: Check socket state before emitting events
- isSocketClosed flag to prevent race conditions
- Double-check after async operations
7. Fix#10: Implement force parameter in workflow
- Creates PR even without version changes when force=true
- Useful for re-triggering updates manually
Note: Test coverage (Fix#2) deferred to separate PR due to
ESM mocking complexity with Jest.
Implements automatic version updates that are transparent to users:
- Checks for new WhatsApp Web version every 6 hours (configurable)
- When new version detected, saves it for next natural reconnection
- Emits 'version.update' event so users can track updates
- No disconnection required - WhatsApp naturally reconnects every 30min-2h
- Cleans up interval when socket closes
Configuration:
```typescript
const sock = await makeWASocketAutoVersion({
auth: state,
versionCheckIntervalMs: 6 * 60 * 60 * 1000 // 6 hours (default)
})
sock.ev.on('version.update', ({ currentVersion, newVersion, isCritical }) => {
console.log(`New version: ${newVersion.join('.')}`)
})
```
Adds a new async function that automatically fetches the latest
WhatsApp Web version from web.whatsapp.com before connecting.
Usage:
```typescript
// Option 1: Auto-fetch version (recommended)
const sock = await makeWASocketAutoVersion({ auth: state })
// Option 2: Manual version (existing behavior)
const sock = makeWASocket({ auth: state })
```
Benefits:
- No need to update library for version changes
- Automatic fallback to bundled version if fetch fails
- Logged warnings when using fallback
Messages from Facebook/Instagram ads (Click-to-WhatsApp) don't arrive on
linked devices because Meta's ads endpoint doesn't encrypt for multi-device.
They arrive as "Message absent from node" placeholders.
This change automatically requests the message from the primary phone via
PDO (Peer Data Operation) when a CTWA placeholder is detected.
Changes:
- Add enableCTWARecovery config option (default: true)
- Trigger requestPlaceholderResend() for "Message absent from node" errors
- Add comprehensive unit tests for CTWA recovery functionality
Resolves: https://github.com/WhiskeySockets/Baileys/issues/1723
Resolves: https://github.com/WhiskeySockets/Baileys/issues/1034
Messages from Facebook/Instagram ads (Click-to-WhatsApp) don't arrive on
linked devices because Meta's ads endpoint doesn't encrypt for multi-device.
They arrive as "Message absent from node" placeholders.
This change automatically requests the message from the primary phone via
PDO (Peer Data Operation) when a CTWA placeholder is detected.
Changes:
- Add enableCTWARecovery config option (default: true)
- Trigger requestPlaceholderResend() for "Message absent from node" errors
- Add Prometheus metrics for CTWA recovery tracking
- Add comprehensive unit tests for CTWA recovery functionality
Resolves: https://github.com/WhiskeySockets/Baileys/issues/1723
Resolves: https://github.com/WhiskeySockets/Baileys/issues/1034
Based on RSocket's battle-tested configuration:
- Add maxWebSocketListeners config option (default: 20)
- 8 base WS events + 10 dynamic listeners + 2 buffer slots
- Add maxSocketClientListeners config option (default: 50)
- Replace dangerous setMaxListeners(0) with configurable limits
- Add warning log if user explicitly sets limit to 0
BREAKING: Previous behavior used setMaxListeners(0) which removed
all limits. Now defaults to safe limits but can be overridden via config.
* fix: handle invalid signatureKeyPublic types in sender-key-state
- added extra check to ensure signatureKeyPublic is either a base64 string or a Buffer
- fallback to empty buffer when unexpected object type is received
- prevents ERR_INVALID_ARG_TYPE error in Buffer.from
* adjusted based on @jlucaso1 recommmendation
* fix: handle chain key objects for skmsg group message decryption
previously, some sender chain keys were stored or retrieved as plain objects
(e.g. { '0': 85, '1': 100, ... }) instead of Buffers. this caused
"ERR_INVALID_ARG_TYPE" during initial decryption of skmsg group messages.
this fixes any chain key object is converted to a proper Buffer
before being passed to SenderChainKey.
* fix: add more robust checks and fallbacks
* feat: async cache
feat: async caching
* fix: linting issues
* fix: mget logic
---------
Co-authored-by: αѕтяσχ11 <devastro0010@gmail.com>
* lid-mapping: get missing lid from usync
* lid-mapping, jid-utils: change to isPnUser and store multiple mappings
* process-message: parse protocolMsg mapping, and store from new msgs
* types: lid-mapping event, addressing enum, alt, contact, group types
* validate, decode: use lid for identity, better logic
* lid: final commit
* linting
* linting
* linting
* linting
* misc: fix testing and also remove version json
* lint: IDE fucking up lint
* lid-mapping: fix build error on NPM
* message-retry: fix proto import
* Add message retry manager for session recreation and caching
Introduces a MessageRetryManager to cache recent sent messages and manage automatic Signal session recreation for failed message retries. Adds new config options to enable these features, integrates retry manager into message send/receive logic, and provides periodic cache cleanup. Improves reliability of message delivery and retry handling.
* Add buffer timeout and cache limit to event-buffer
Introduces a buffer timeout to auto-flush events after 30 seconds and limits the history cache size to prevent memory bloat in event-buffer.ts.
* Add session validation to SignalRepository
Introduces a validateSession method to SignalRepository for checking session existence and state. Updates message retry logic to use the new validation, improving session recreation handling and retry management.
* Improve message retry management and tracking
Refactored message retry manager to use LRU caches for recent messages and session history, added retry counters and statistics tracking, and implemented phone request scheduling. Updated message receive and send logic to mark retry success and pass max retry count. Removed periodic cleanup logic in favor of cache TTLs for better resource management.
* lint fix
* Use validateSession for session checks in message send
Replaces direct session existence checks with the improved validateSession method, which also checks for session staleness. Adds debug logging for failed session validations to aid troubleshooting.
* Delete src/Utils/message-retry.ts
---------
Co-authored-by: Rajeh Taher <rajeh@reforward.dev>
* feat: interface "ILogger" created
feat: interface "ILogger" used instead of pino logger
feat: "PinoLoggerAdapter" created to implement "ILogger" interface
* feat: PinoLoggerAdapter removed
feat: ILogger mapping the features we're using from pino
* fix: sort imports
---------
Co-authored-by: Mateus Franchini de Freitas <contato.mateusfr@outlook.com>
Co-authored-by: Mateus Franchini de Freitas <mfranchini@domtec.com.br>
Co-authored-by: Rajeh Taher <rajeh@reforward.dev>
This is a breaking change,
1. three events (chats.set, contacts.set, messages.set) are now just one `messaging-history.set` event
2. no need to debounce for app state sync
3. added a new "conditional" chat update to allow for correct app state sync despite not having the chat available on hand
!BREAKING_CHANGE
This was generally a poor design decision on my part to add something like this -- primarily because it could increment the chat unread counter a 100 times for a single message