Refactor: Fix Event Buffer Deadlock with State Machine (#1633)
* feat: implement state machine for chat synchronization and buffer management * test: Add Jest configuration and tests for connection deadlock handling - Created a Jest configuration file to set up testing environment. - Implemented utility functions for creating isolated authentication sessions and mocking WebSocket connections. - Added a test case to ensure that the connection does not deadlock when history sync is disabled, verifying the correct handling of message events. * feat: add GitHub Actions workflow for running tests * chore: sort import lint * fix: implement timeout handling for AwaitingInitialSync state in chat socket, maybe fix memory leak * feat: enhance chat synchronization by refining AwaitingInitialSync handling and adding history sync checks
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@@ -1,6 +1,17 @@
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import { Boom } from '@hapi/boom'
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import type { Contact } from './Contact'
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export enum SyncState {
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/** The socket is connecting, but we haven't received pending notifications yet. */
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Connecting,
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/** Pending notifications received. Buffering events until we decide whether to sync or not. */
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AwaitingInitialSync,
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/** The initial app state sync (history, etc.) is in progress. Buffering continues. */
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Syncing,
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/** Initial sync is complete, or was skipped. The socket is fully operational and events are processed in real-time. */
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Online
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}
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export type WAConnectionState = 'open' | 'connecting' | 'close'
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export type ConnectionState = {
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